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In and Out NetEnt · heist slot

In and Out features, from the cascade to the paid shortcuts

This game has more separate parts than most, and listing them alphabetically would hide the thing that actually matters about them: they are wired into each other. A cascade marks positions, marked positions feed the collection round, a bomb grows the space all of it happens in, and the free spins keep every one of those running.

So the order below is the order a round meets them, not the order a feature table would use.

The cascade, and why it is not a bonus round

Any paid win removes the symbols that formed it. The gaps fill, the fresh screen is judged again, and the chain runs until a screen pays nothing. This happens on ordinary spins, with no trigger and no qualification, which is why describing it as a feature is slightly misleading: it is simply how a win resolves here.

The consequence is worth stating once, plainly. A sequence of five cascades is one bet with five results. It is not five bets, it does not cost five stakes, and the length of it says nothing about what the next spin will do. What a long cascade does do is take longer — it stretches the round out, and a round that lasts a while is easy to read as a round that is building towards something. It is not. Each screen is settled on its own.

The marks are the part that carries forward. A position used by a win becomes highlighted, and each later win that uses it again lifts it one step through Bronze, Silver, Gold and Diamond. Diamond is the end of the ladder. The marks last to the end of the round and are the input the collection round reads when it opens.

Expanding reels: how a bomb changes the shape of the screen

The bomb is the game's second structural idea. When one lands it removes itself and every symbol immediately next to it, except the bonus symbols, the wild and Chloe — those survive the blast. The cleared space is then filled by a cascade in the ordinary way, so the bomb is a way of forcing the refill rather than a separate kind of event.

If the bomb is sitting against an edge of the play area, that edge moves outwards first: an extra reel or an extra row, in that direction, before the refill. A bomb in a corner can push both. Each direction gives way only once per round, which is what puts the hard ceiling at 8x7 — eight reels and seven rows, from an opening 6x5. The larger area stays for the rest of the round and resets with the next spin.

The bomb symbol from In and Out: a round charge with a detonator clamped to the top.
The bomb clears its neighbours, and against an edge it pushes that edge outwards first.

The wild, and the one rule about it that is easy to miss

Wilds turn up anywhere on the screen and substitute for the paying symbols. They will not stand in for the bonus symbol, for the bomb, or for any of the symbols that belong to the collection round — which is to say they help a win happen and never help a feature open.

The rule that gets missed is that a single wild can contribute to more than one scattered win at the same time, and that the substitution is resolved in favour of the best combination the paytable offers. On a grid with no lines, where the cascade is constantly changing which symbols are adjacent to which, that is not a corner case. It is part of why a screen that looks unremarkable can settle into two separate wins at once.

Bonus symbols and the two kinds of free spins

Three bonus symbols standing on the screen once the cascades have finished open the free spins. The feature starts at 5 spins, and every Super Bonus among the three that triggered it adds one more. What makes this feature unusual is what it inherits: the grid keeps the size it had reached, and the marked positions keep their tiers. A set of free spins earned on a screen that had already grown and already been marked twice is a very different proposition from one earned cold.

Inside the feature everything still runs — bombs, cascades, the collection round. Up to two bonus symbols can appear during a free spin and award one or two extra spins accordingly, and the Super Free Spins variant simply begins at the maximum grid size instead of growing into it.

Heist Mode, the round everything else has been feeding

When the cascades stop and Chloe is still on the screen next to a marked area, the collection round opens with 3 spins. Inside it the marked area behaves like a hold-and-collect board: every empty position spins on its own, only coins, diamonds, bonus symbols and the round's own special symbols can land, and anything of value that lands stays put until the round ends.

The specials are where the round gets its shape. An Upgrader lifts the positions next to it one tier each. A Burst converts unmarked positions to its own tier and can push the area outwards. When both appear together the effects combine. An Extra Life hands back one of the spins. A Collector sweeps up the value of every coin, diamond and earlier Collector on the board and stays behind holding it. The round ends when the spins run out or the area fills, whichever comes first, and play returns to the spin that opened it.

The paid shortcuts, and why a British reader can ignore them

The game ships with a set of paid entries that let a player buy a better chance at a feature or buy straight into one, at stakes running from a small multiple of the bet up to several hundred times it. Reviews of the title describe five of them.

They are listed here for completeness and then set aside, because a British review of this game states outright that those entries are not offered at casinos licensed in Great Britain. That is one source rather than several, so it is reported as that source's statement rather than as settled fact — but it is consistent with how feature purchases are handled across this market generally, and a reader here should not expect to find the button.

Four things the feature list does not make obvious

The four answers below are the ones carried in this page's structured data.
Which feature is the one everything else runs through?

The cascade. It is base behaviour rather than a bonus, and both the free spins and the collection round are opened by what a cascade leaves on the screen.

What does the wild refuse to replace?

The bonus symbol, the bomb and the symbols belonging to the collection round. Everything that pays, it will stand in for.

Can the grid shrink again?

No. Within a round it only grows, up to 8x7, and it is back at 6x5 on the next spin.

Are the paid shortcuts available everywhere?

A British review of the game states plainly that they are not offered at casinos licensed in Great Britain, which is where this site is written for.

One question before the operator's tab opens: are you 18 or older?

Money is staked on the other side of that link, and 18 is the floor for commercial gambling in Great Britain. The answer stays in this browser on this device and is not asked again here.